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About the game...
This game is based on cricket, not volleyball. So even though it looks
a bit like Slime Volleyball, it's a completely different game. Also,
it is based on indoor cricket as well as the traditional game. To find out
more, read on...
The Over.
An over consists of six balls. Although you cannot use different bowlers,
the over is an easy to measure the length of an innings.
The Innings.
Each player shall play one innings, ie one player bats for half of the
game and then bowls for the other half, and vice versa. Each innings shall
consist of the same number of overs, even if the team batting second
exceeds the target score set (because wickets result in a run penalty
and so scores can decrease).
Batting.
The batsman may only hit the ball once per delivery. The batsman is the
slime that is coloured differently to the other two slimes.
Bowling.
The bowling team consists of a bowler and wicket keeper. The bowler may
move freely, but the wicket keeper must stay behind the wickets.
Scoring.
The score shall be measured in runs. Runs can be scored from boundaries,
physical runs or no balls. Getting out results in a run penalty. At the
end of each player's innings, the player with the most runs wins.
Physical Runs.
A physical run shall be scored when the batsman crosses from the batting
crease (right hand marker) to the running crease (middle marker) or vice
versa, and is grounded behind each crease before starting and after
completing the run. The batsman must have hit the ball before scoring a
physical run.
Boundaries.
A boundary shall be scored should the batsman play the ball to the left
hand wall without it coming off the wall behind the wicket keeper. If it
does not touch the ground in between being hit and hitting the wall, six
runs shall be awarded, otherwise four runs will be awarded. In the event
of the ball bouncing off the bowler on a no ball, and still hitting the
wall on the full, six runs shall be awarded. A boundary shall not be
scored if the ball has previously hit the stumps or the wall behind the
wicket keeper previously in that ball.
No Ball.
"No ball" shall be called if:
i) The ball passes over the batting crease at a height deemed to be
unplayable, and the batsman has not left his crease,
ii) The ball has bounced more than twice on its way to the batsman,
iii) The ball has been bowled onto the wall behind the bowler, or
iv) The bowler has hit the ball twice during the delivery.
A no ball shall result in one run being added to the batsman's score and
the ball being rebowled.
Batsman out of his ground.
The batsman shall be out of his ground if he is standing in between the
batting and running creases, with no part of his slime grounded on the
other side of either crease. The batsman is also out of his ground if he
would otherwise be in his ground if he were not in the air.
Getting out.
A batsman can get "out" in several ways, resulting in a 5 runs being taken
off the batsman's score, in addition to any runs that were scored off the
ball before getting out not being counted. A no ball penalty shall still
be awarded, though. A batsman may get out:
i) Bowled, if the ball hits the stumps off a fair ball without the
intervention of the bowler or wicket keeper.
ii) Caught, if the bowler or wicket keeper catch the ball on the full
after the batsman has hit it. If the ball hits a side wall, then only the
wicket keeper is able to take a catch. To take a catch, just move a slime
to the ball. You cannot be out caught off a no ball.
iii) Run out, if the batsman is out of his ground and the ball hits the
stumps or the wicket keeper touches it.
iv) Stumped, if the batsman misses the ball and the wicket keeper touches
the ball while the batsman is out of his ground. You cannot get out
stumped off a no ball, though you can get run out.
Dead ball.
The ball shall be dead and the next ball bowled when:
i) the ball has been stationary and the players have not moved for some
time, and the batsman is in his crease, or
ii) a wicket falls.
Note that a boundary does not cause the ball to be dead.
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